BEAUTIFUL DESOLATION – is set to launch on February 26, 2020. BEAUTIFUL DESOLATION continues The Brotherhood’s 2D isometric adventure game aesthetic and delves into a post-apocalyptic world set in the distant future. Explore the iconic landscape, solve puzzles, meet new friends, make powerful enemies, mediate conflicts and fight for your life as you unravel the secrets of the world around you… Watch the Launch Trailer (over 20,000 views) here: https://www.youtube.com/watch?v=dDXZ_hsHUVw&feature=emb_title The release is coming to STEAM and GOG. Starting now, BEAUTIFUL DESOLATION is available for wish list on GOG (https://www.gog.com/game/beautiful_desolation) and STEAM (https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/). Early discounts and bonus bundles are expected in the first week of release. https://www.youtube.com/watch?v=dDXZ_hsHUVw&feature=emb_title
Hey Backers! We trust that 2019 was good to you, and we look forward to a 2020 filled with adventure games - notably Beautiful Desolation! VOICE ACTING We've amassed a talent pool of AMAZING artists that have lent their voices to this game. Julian Casey (https://www.imdb.com/name/nm0143456/) has voiced Mark. He's best known for his roles in Far Cry and the Assassin's Creed series. Joining him are our usual veterans, Ryan and Glen Copper, as well as Sarah Williams (https://en.wikipedia.org/wiki/Sarah_Anne_Williams) from Final Fantasy, Persona 5 and Skullgirls. Ian Cullen ( http://www.iancullen.co.za/about-me/), a prominent South African voice actor, plays Don. The voice production has taken several months but is now complete and in the game! Listen here (Click PLAY): WIDE SCREEN 21:9 SUPPORT Desolation will support native Ultra Wide Monitors. It does look pretty darn, cool at 2560 x 1080px. We'll also support 16:9 and 16:10. (CLICK IMAGES FOR LARGER VIEW) LOCALIZATION Roboto (https://roboto.global/games-localisation/) is working on the translation of Beautiful Desolation into Russian, German and French. More languages may be added once the game is released and we'd then seek partners to this end, as we did with STASIS. The translation process was built to be as simple as possible, and can be edited as an Excel Spreadsheet if needed, so we hope fans will also aid further translation! INSTAGRAM Be sure to follow us
As we’re now slap-dab in the middle of Q4 and haven't released Beautiful Desolation yet, you may be scratching your heads asking, where is this game?! Fear not! As we mentioned in the last update, we’re in the final stages of getting this project out of the door and into your hands. The adventure game is now complete and playable from start to end. Woohoo! Currently the voice actors are wrapping up their incredible performances. With over 50 fully voiced characters and 1000s of lines, you can imagine this is a lot of admin to navigate. Most voice files are in our hands, and it’s our Mark’s character lines that are currently being recorded. We have well-known South African, Ian Cullen, voicing Don, and as for Mark
I'm sure you've heard of game development "crunch time"? Well, Nic and I are crunching away. Grey, wintery days here in SA are great for productivity, I can assure you. We like to joke that we can see the light peaking through the forest (ever so slightly) at the end of this long journey. Behold a few screenshots:
We have unchained ourselves from our desks to bring you a quick update on our progress with BEAUTIFUL DESOLATION. While Nic continues to implement the events in the game I have been detailing and creating the cinematic videos that appear throughout the adventure. These videos will be fully voiced, and using facial capture, we hope to bring the characters to life. Enjoy a few non-spoiler animated gifs: (If they don't load, access them here directly) http://desolationgame.com/public/backerupdates/gif_1.gif http://desolationgame.com/public/backerupdates/gif_2.gif http://desolationgame.com/public/backerupdates/gif_3.gif And we'll throw in some stills too!
MILESTONE REACHED We’ve passed a great milestone - we wrapped up the vast majority of the 2D graphics in BEAUTIFUL DESOLATION! This means that all 85+ scenes, the conversational portraits, as well as the menu and item graphics are now complete. It was an immense undertaking, but Nic and I are pleased to have done so on schedule. Focus can now be applied to the gameplay/puzzle hookup and cinematic implementation. WHAT'S ON THE MENU? We believe that the visual design of the menus should be indicative of the world, and the story themes that we want to invoke. The artistic style and interaction of each menu (and perhaps even the view the player has of them) belongs where it should in our storytelling in an attempt to immerse you in the world of BEAUTIFUL DESOLATION. DID YOU SEE THE LATEST SCREENSHOTS? If you follow me on Twitter (@Stasisgame) or our Facebook page (Desolationadventure) you’d have had a peak at a few of our latest screenshots. Let’s just say that BEAUTIFUL DESOLATION will look smashing at 4k / 16:9 or 16:10! (CLICK SCREENSHOT FOR HIGHER RESOLUTION) HAVE YOU HEARD? In case you missed the news, Mick Gordon - the finest video game composer to wield a keyboard and amp - has joined our motley crew. Mick has produced some incredible musical tapestries for
Meet Don, Mark and Pooch We would like to show you the final design for our intrepid heroes. Chris has put his low-poly modeling skills to the ultimate test, and produced really amazing 3D assets. He has also polished off all of their animations - we're now focusing on getting them looking and working spiffily in the engine. All the scene backgrounds are just about done, which includes integrating each into the game and testing them out. We have over 70, 8000px backgrounds all featuring meticulous 2D detail! There are a few outstanding that cover the intro scene and finale screen (best left to last), so we'll tackle them in January.
The NEST are a nano-robotic life form that live in an isolated part of this desolate world. The orbital research station on which they were created, has crashed in the African veld. This warm, dry environment is not the ideal for the replication of the synthetic NEST. Their advanced technology has allowed them to terraform the grasslands into a cold, sterile tundra that is rapidly expanding. The NEST are now in direct conflict with their neighbors - and Mark will need to find a subtle or extreme solution to this problem.