Beautiful Desolation Design Document
A publishing partner recently asked me to find the design doc for Beautiful Desolation. Now we are a small team, so our documentation is scant. When Chris and I start to work on a game, it usually begins with a chat which devolves into a shouting match. I am usually the
An interview about Adventure Games
We sat down with Mr Chris Picone and answered some of his burning questions about our adventure games. The fearless rogue directors of the 80s, such as Lucas, McTiernan, Scott, and Cameron, became our guides to the world of adventure and science fiction. Their movies had such simple concepts but very tight