October 2019

  /  2019

As we’re now slap-dab in the middle of Q4 and haven't released Beautiful Desolation yet, you may be scratching your heads asking, where is this game?! Fear not! As we mentioned in the last update, we’re in the final stages of getting this project out of the door and into your hands. The adventure game is now complete and playable from start to end. Woohoo! Currently the voice actors are wrapping up their incredible performances. With over 50 fully voiced characters and 1000s of lines, you can imagine this is a lot of admin to navigate. Most voice files are in our hands, and it’s our Mark’s character lines that are currently being recorded. We have well-known South African, Ian Cullen, voicing Don, and as for Mark

I'm sure you've heard of game development "crunch time"? Well, Nic and I are crunching away. Grey, wintery days here in SA are great for productivity, I can assure you. We like to joke that we can see the light peaking through the forest (ever so slightly) at the end of this long journey. Behold a few screenshots:

We have unchained ourselves from our desks to bring you a quick update on our progress with BEAUTIFUL DESOLATION. While Nic continues to implement the events in the game I have been detailing and creating the cinematic videos that appear throughout the adventure. These videos will be fully voiced, and using facial capture, we hope to bring the characters to life. Enjoy a few non-spoiler animated gifs: (If they don't load, access them here directly) http://desolationgame.com/public/backerupdates/gif_1.gif http://desolationgame.com/public/backerupdates/gif_2.gif http://desolationgame.com/public/backerupdates/gif_3.gif And we'll throw in some stills too!  

MILESTONE REACHED We’ve passed a great milestone - we wrapped up the vast majority of the 2D graphics in BEAUTIFUL DESOLATION! This means that all 85+ scenes, the conversational portraits, as well as the menu and item graphics are now complete. It was an immense undertaking, but Nic and I are pleased to have done so on schedule. Focus can now be applied to the gameplay/puzzle hookup and cinematic implementation. WHAT'S ON THE MENU? We believe that the visual design of the menus should be indicative of the world, and the story themes that we want to invoke. The artistic style and interaction of each menu (and perhaps even the view the player has of them) belongs where it should in our storytelling in an attempt to immerse you in the world of BEAUTIFUL DESOLATION. DID YOU SEE THE LATEST SCREENSHOTS? If you follow me on Twitter (@Stasisgame) or our Facebook page (Desolationadventure) you’d have had a peak at a few of our latest screenshots. Let’s just say that BEAUTIFUL DESOLATION will look smashing at 4k / 16:9 or 16:10! (CLICK SCREENSHOT FOR HIGHER RESOLUTION)   HAVE YOU HEARD? In case you missed the news, Mick Gordon - the finest video game composer to wield a keyboard and amp - has joined our motley crew. Mick has produced some incredible musical tapestries for