MAKING CAYNE To develop STASIS, Chris used Visionaire Studio: amazing tool allowed him to create it by himself, with no in-depth programming knowledge. When we started on full time game development we made the decision to move over to Unity. I've used Unity for many years for client work in the 3D


Subscribe for the latest news!

We value your privacy and will never send irrelevant information.  
  This is a DOUBLE-OPT in newsletter, which means you must confirm your email address (An email will be sent to you after you sign up).
Holler Box