Kickstarter revisited…

A while ago I posted my thoughts on this blog about Kickstarter as a funding model for Stasis – you can read it here

I’ve spoken before about how art in a vacuum is a bad thing, and honestly, through Stasis I’ve realised that pretty much anything in a vacuum is bad! Except for the International Space Station…that’s just awesome.

I posted a while back on my views on Kickstarter, and through my conversations that stemmed from that post, I have realised just how wrong I was. I want to offer a personal thanks to the people that disagreed with me – I know that sometimes its easier to just nod  and smile when someone posts something on line – but I have really enjoyed the emails, and even the conversations here, about what I said.

I still feel strongly that crowd sourcing in general can be easily abused by some game studios who are promising the world with a few concept pictures.

BUT I have made a mistake!

I think Stasis is a bit different because It’s a live and kicking game – not a promise of things to come. It’s well on it’s way to being completed, and now I’ve been thinking long and hard about how to add the extra level of polish needed to get Stasis to AAA level. There are elements that require more funds than I currently have access too (like professional voiceover artists, commissioned sound track  etc.) That is not to say that I couldn’t build up the reserves to pay for this myself but I think I can get it done quicker and faster with crowd sourced funds.

After two and a half years of Stasis occupying my every thought and ALL of my free time, I’m almost there and crowd funding may enable me to work on this game full time and get it done in a couple of months While delving into the intimidating crowd funded world, I believe that I would stay true to myself and my initial vision for for Stasis.

Any thoughts on my thoughts?


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