I want to do a few articles on the trials and tribulations of creating 2D Isometric Graphics. So here we go! When designing levels for an isometric game with a fixed perspective, you come up against a few layout problems. The truth is that, if you lay out the rooms in a 'conventional'
I recently had a discussion about game design on the Quarter To Three forums: http://www.quartertothree.com/game-talk/showthread.php?t=69172 The discussion turned into something quite interesting (although almost reads like I'm talking to myself). Grifman When you are finished with this, use the engine to make an isometric RPG . Me I've been thinking about how to design an RPG, but I think
Happy New Year! I hope that you guys had a fantastic break before the start of 2013. 2012 was a very difficult year for me, with quite a few personal ups and downs. Through it all tho, I had STASIS, and honestly, I think that its the beacon that kept me sane through a