Corridors and Cursors.


Why is it that corridors and Sci Fi go hand in hand? Im going to blame Ridley Scott, but I know that the Sci Fi corridor fetish goes WAY back!

I think that the definitive Sci Fi corridor belongs to ALIENS!


I dont think there is FPS around today that doesnt have an ‘ALIENS’ corridor buried in its DNA. So how can I NOT have awesome corridors in STASIS?

There is still an additional detail pass that has to happen here (extra dirt, some signage, streaks, etc), but everything here is In Game. The best part (hard to appreciate in a still) is the steam being partially sucked into the vents on the right. The fans are also each separate objects, with slightly offset animations-so they have a ‘randomness’ to them.


Ive been getting quite a bit of ‘schtick’ about the ‘pie’ cursor being to big, or unnecessary. But I really like it… I like how all 3 options are on screen at all times. Now with the cursor being context sensitive, the ‘pie’ is no longer needed as you cant manually switch between the 3 options. But again, I have to wonder if the rule of cool trumps this?

Would you guys prefer a more ‘traditional’ cursor? Something that either changes to the ‘magnifying glass/eye’, ‘gripping hand’, and ‘legs’ of Sierra days? Or even something simple like an arrow, with the word ‘SCAN’ ‘INTERACT’ ‘MOVE’ underneath it?

The Original Art Test had a more traditional cursor, with the ‘Instruction’ being read by a separate part of the HUD. Thats essentially where the pie came from. Perhaps going back so something like that, without the extra HUD clutter, would be better?

I like the pie-but Im open to suggestions!



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