Product Storage

No massive insite into the world of game-dev in this post, but I do have some candy for you. 😉

The more observant will notice a few differences in this screenshot compared to others. The main one is the lack of Hyper Storage Device in the corner. I have streamlined the interface even more, and hidden it as much as possible. The ‘ACCESS’ button will open up the Inventory (in a cool foldy/swingy out animation thingy) by hovering over it, and the inventory will close automatically when you are finished with it.

This has really helped, because I found myself designing levels around the interface-which is something I really wasnt happy with! Im quite enjoying the fact that the screen is pretty much entirely dedicated to the environment now.

The second thing is the new clothing that Maracheck is wearing….but that’s for another post. 😉



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