Shuttle Interior, and art in a vacuum.


I took a good look at the previous rendering of the crashed shuttle, and from the advice given on this blog, did a complete overhall of the shot. Now Im not going to show the new exterior (youre gonna have to wait for the final game to see it… ūüėÄ ), but here is the interior shot of the decompressed shuttle.

Something that is quite cool in this scene, is that the debris floating around actually moves outa the way when you touch it. Sound wise, the exterior scenes have a very cold feel to them, which is working really really well.

Gameplay wise, this screen is really minor in the grand scheme of things, but these small extra touches really do flesh out the world quite nicely.


On a little side note, I was talking through the story with my brother, when he made a suggestion that was just to cool to not do. Now¬†I’m¬†not going to say what was discussed, but it did get me to thinking about how many creative ideas are missed out on, because people (usually¬†artists) are so religiously¬†protective¬†about their work. The story for STASIS originally was about a ship trapped on the edge of a black hole-and the psychological effects that would have had on the crew. After discussing the story with friend, and¬†occasional¬†blog poster Mike, I went back to the drawing board to come up with the story in its current setting-which (i think) is a 100 times better.

I often bounce ideas off my brother, for both the inner workings of the game, and the main story spine-and having that 3rd party feedback¬†is only a good thing. Thats why I tarted this blog-to get feedback-show¬†people¬†what Im busy with, and get their ideas. I honestly cant imagine what this game would be like if it¬†wasn’t¬†for this blog, forum feedback, or the emails I have gotten from¬†people.

To sum up, one piece of advice I can¬†definitely¬†give to anybody who is creating a game, writing a story, script -get outside input. It¬†doesn’t¬†have to be in a public forum, but have someone you can talk to about the ideas in their entirety. You¬†don’t¬†have to take the persons advice, but you would be surprised how many new ideas will be spawned off from just a conversation or a¬†suggestion.



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