Short one before the weekend guys. ;) Something that I have been very focused on in the early days of developing STASIS (yes, these are still early days!) is creating systems that will be easily implimented later on in the game. The thing that I enjoy most in the creation

REMOTE TERMINAL INTERFACE Very productive weekend when it comes to STASIS! While the functionality of the puzzles for the first part of the game has been in place for a while, the rest of the interactivity hasnt been put in. These are the things that really 'flesh out' adventure games for me. Reading

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