Death…
A few people have asked me if there will be deaths in STASIS. The answer is a very definiate yes! LUCASARTS games avoideded death in their games, as they felt that it hindered the gamer from exploring the world. Sierra had a different approach
Gemini Rue
Holding the flame for the indie adventure game! The demo of GENIMI RUE has been released, aswell as the game. Head on over HERE to get it! Azriel Odin, ex-assassin, arrives on the rain-drenched planet of Barracus to find someone. When things go horribly wrong, he can only seek help from
Rapid Transport System
The Groomlakes RTS is a series of trams that link areas of the several kilometer long space ship together. Throughout the chapters, Maracheck will be able to explore the ship in any way he wants, using the RTS. Certain areas will not be available immediately, either requiring security clearance, or some other
The problems with Multiple Solutions
There has been quite a few discussions on various adventure game forums about multiple solves to puzzles. Now while I can see the appeal from a gamers point of view, from a design standpoint they are almost impossible to effectively implement. Now, these are really only issues I have discovered when designing
ARTICLE: A truly graphic adventure
A really interesting article on Adventure Games. " Space Quest. Day of the Tentacle. Gabriel Knight. Monkey Island. To gamers of a certain age, the mere names evoke an entire world of gaming, now largely lost. Graphic adventure games struggle to find success in today's market, but once upon a time they topped sales charts year
Keep it Simple, Stupid!
The main idea behind the XRay goggles was to have an element that could be repeated over multiple puzzles. I really want to give he character a 'tool box' that he can use certain items multiple times. It just makes sense, that he would go over to the ship prepared