Chris O’Regan chats to  Chris and Nicholas Bischoff of Brotherhood Games about the design and development of their post-apocalyptic alternate reality adventure game, Beautiful Desolation. Come Listen here: https://caneandrinse.com/beautiful-desolation/ https://caneandrinse.com/beautiful-desolation/ The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made

By Patrick Klepek - care of VICE.com READ THE ENTIRE ARTICLE HERE: https://www.vice.com/en/article/wx5nbz/how-to-make-a-video-game-while-rationing-water-and-amidst-rolling-blackouts Much of Beautiful Desolation was made amidst catastrophe. South Africa was in the grip of a water crisis, the result of multiple years without meaningful rainfall. People lined up with containers, hoping to walk away with anything. There was

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